Post by Spartan 970 Field Marshal 'Mil on May 3, 2016 22:12:54 GMT
Murphy's Combat Laws
Rule 1
You are not a superman.
Rule 2
If it's stupid but works, it isn't stupid.
Rule 3
Don't look conspicuous - it draws fire.
Rule 4
When in doubt, empty your magazine.
Rule 5
Never share a foxhole with anyone braver than you are.
Rule 6
Never forget that your weapon was made by the lowest bidder.
Rule 7
If your attack is going really well, it's an ambush.
Rule 8
No plan survives the first contact intact.
Rule 9
All 5 second grenade fuses burn down in 3 seconds.
Rule 10
Try to look unimportant because the bad guys may be low on ammo.
Rule 11
If you are forward of your position, the artillery will fall short.
Rule 12
The enemy diversion you are ignoring is the main attack.
Rule 13
The important things are always simple.
Rule 14
The simple things are always hard.
Rule 15
The easy way is always mined.
Rule 16
If you are short of everything except enemy, you are in combat.
Rule 17
When you have secured an area, don't forget to tell the enemy.
Rule 18
Incoming fire has right of way.
Rule 19
Friendly fire isn't.
Rule 20
If the enemy is in range - SO ARE YOU!
Rule 21
No combat ready unit has ever passed inspection.
Rule 22
Things that must be together to work, usually can't be shipped together.
Rule 23
Radios will fail as soon as you need fire support desperately.
Rule 24
Anything you do can get you shot - including doing nothing.
Rule 25
Tracers work both ways.
Rule 26
The only thing more accurate than incoming enemy fire is incoming friendly fire.
Rule 27
Make it tough for the enemy to get in and you can't get out.
Rule 28
If you take more than your fair share of objectives, you will have more than your fair share of objectives to take.
Rule 29
When both sides are convinced that they are about to lose, they are both right.
Rule 30
Professional soldiers are predictable, but the world is full of amateurs.
Rule 31
Murphy was a grunt.
Rule 1
You are not a superman.
Rule 2
If it's stupid but works, it isn't stupid.
Rule 3
Don't look conspicuous - it draws fire.
Rule 4
When in doubt, empty your magazine.
Rule 5
Never share a foxhole with anyone braver than you are.
Rule 6
Never forget that your weapon was made by the lowest bidder.
Rule 7
If your attack is going really well, it's an ambush.
Rule 8
No plan survives the first contact intact.
Rule 9
All 5 second grenade fuses burn down in 3 seconds.
Rule 10
Try to look unimportant because the bad guys may be low on ammo.
Rule 11
If you are forward of your position, the artillery will fall short.
Rule 12
The enemy diversion you are ignoring is the main attack.
Rule 13
The important things are always simple.
Rule 14
The simple things are always hard.
Rule 15
The easy way is always mined.
Rule 16
If you are short of everything except enemy, you are in combat.
Rule 17
When you have secured an area, don't forget to tell the enemy.
Rule 18
Incoming fire has right of way.
Rule 19
Friendly fire isn't.
Rule 20
If the enemy is in range - SO ARE YOU!
Rule 21
No combat ready unit has ever passed inspection.
Rule 22
Things that must be together to work, usually can't be shipped together.
Rule 23
Radios will fail as soon as you need fire support desperately.
Rule 24
Anything you do can get you shot - including doing nothing.
Rule 25
Tracers work both ways.
Rule 26
The only thing more accurate than incoming enemy fire is incoming friendly fire.
Rule 27
Make it tough for the enemy to get in and you can't get out.
Rule 28
If you take more than your fair share of objectives, you will have more than your fair share of objectives to take.
Rule 29
When both sides are convinced that they are about to lose, they are both right.
Rule 30
Professional soldiers are predictable, but the world is full of amateurs.
Rule 31
Murphy was a grunt.