Post by Spartan 970 Field Marshal 'Mil on Aug 8, 2016 15:37:06 GMT
FACTION APPLICATIONS TIPS & GUIDELINES
ENGINEERS
To be an Engineer, you shouldn't be expected to know everything. Being an engineer is learning on the job. This being said, you don't need to put extensive schooling in your app. It's actually worse if you do, as someone who is extremely trained in college and such will be placed in a higher up division or speciality rather than just in the basic Marine program.
UNSC Combat Engineers are required to understand the basics of how a explosive works. They must understand how it is armed, what causes it to go off, if required, how is it to be defused, and what is the yield of it. Engineers are also required to understand the basics of arming C12. This is usually done by a remote detonator and/or some sort of timer.
Failure to know any of following statements may result in death.
MEDICAL
Corpsman do not need a long history of being in the med business. Remember that you're a recruit, so avoid making yourself overqualified. In fact, it's counter productive to do so since the credentials will leave you unfit for on the field duty, and more for a doctor at a hospital over all. Be humble with the character, and know that you cannot transfer preexisting characters over to the faction.
You will have to learn a lot of real life medical information over time, so you may want to get a head start. Know your tools. Know technical names of drugs. It's not essential, but that will undoubtedly impress any one reading your application to find that you injected a syrette filled with 3ccs of Lidocaine into the brachial artery located within the right arm instead of just 'anesthetic into the man's vein.'
Also, please don't think morphine is for everything. We will also know if you're badly using bio foam, so don't overly rely on it.
Demonstrate absolute complete understanding of how to treat wounds in the faction perimeter, particularly on how to deal with shots to the arm or torso since they're both the most common you'll face in game as well as being the most applicable in terms of procedure to other wounds and injuries. It's the most single important aspect out of the entire application, so avoid as much mistakes as you can. However, do understand that you have to do it a bit differently in game. You will have to be more stream lined and straight to the point with your wound treatment because time will be of the essence, and there will be many, many people to take care of all by yourself.
NAVY
For navy, you have to take the time in your navy application because the Navy is a lot about role playing as basically everything we do, we have to role play it with a /me and /it. When doing your IC Background, go into details of your characters specialization training. If you are going to be a weapons crewman then you need to explain why your character wants to be it. Not that he is "good" at it, anyone can fire an Archer missile.
Take the time to learn some basic navy phrases like starboard, port, stern, bow, bridge, Conn, helm etc. The more you know the better. You also have to know how to operate the other stations, if the navigations crewman dies then you have to be able to fill in his role.
Also show us that you deserve your specialization, the weapons specialization is very popular so you need to show that you -deserve- to be the person manning the weapons or piloting the ship. Most importantly of all, go into detail with your /me's.
Do not do /me fires Archer missile.
Do /me selects Archer missiles, taps his target on the digital display and hits "Fire".
ORBITAL DROP SHOCK TROOPERS A.K.A. ODSTS
An ODST is what special forces refer to as the best of the best. Much like the British SAS in real life. So when you apply for a spot in the ODSTs we want to see do you know how to get in the ODSTs, have you done research, and the most important one, can you show in your application that you belong in the ODSTs. You need to show a professional attitude when dealing with others. Now we don't look for those that are insanely edgy or have met GySgt Edward Buck. We want to see do you know the lore behind ODSTs, do you know how many years you have to be in active service before you can volunteer for ODSTs, how much experience, etc.
Do remember you do have to show us you deserve to be in this faction. Even after you are accepted, you can be removed at any time if others feel you are not deserving of the spot you hold. Like the swords; (Copied for SOS) Understand that because of the limited spots of the faction, the selection process is comparable to scholarship/job applications. The applications with extra detail, care, and overall dedication will shine through the competition and most likely will be accepted over the application that, "Gets the job done."
Do remember that Force Recon and ODSTs are not under the employ of ONI, they are under the employ Naval Special Warfare Command or NavSpecWarCom. These guys handle all the special forces, including the Spartans. So when applying for either of these two do remember that they are not ONI. And when getting any information from wiki's do get your information from halo.wikia.com/wiki/UNSC_Special_Forces.
NavSpecWar is managed by ONI Section Three, so while the faction might not work directly with ONI, at some point, Section Three is reviewing their information in the pipeline.
SWORDS OF SANGHEILIOS
One of the key things to understand is that you are roleplaying as a sangheili. With that in mind, your application must demonstrate that you have done research on sangheili lore and culture. When you are roleplaying as sangheili, you must heavily draw from the sangheili cultural aspect. It may be good to add some Covenant events in your application , but focus on sangheili specifically. Its generally not a good idea to include the other races in because you would then have to do research for them too. You must also demonstrate good English use of vocabulary and grammar, no slangs.
Understand that because of the limited spots of the faction, the selection process is comparable to scholarship/job applications. The applications with extra detail, care, and overall dedication will shine through the competition and most likely will be accepted over the application that, "Gets the job done."
One giant failing point in applications is how applicants include an "awkward transition" on how a Sangheili is able to easily work with humans with little to no explanation. Remember, there was a war between the two races, and much like the humans, Sangheili lost many of their own. Sangheili believe in a strong brotherhood with their race, and you must provide a VERY logical and well thought-out reason IF your Sangheili is easily able to forgive, work with, and not be resentful to the humans IF you choose to make your Sangheili that way. There will no longer be the simple acceptance of "My Sangheili doesn't really hate the humans," as a reason.
When roleplaying a Sangheili, you must be proficient in typing English. Therefore, when you make your application, you must show that you can spell correctly, use a rather complex vocabulary, and be grammatically correct with your sentences. A Sangheili's English has to be impeccable and crisp, no slangs. Applications that are riddled with errors or fail in these qualities will be denied!
The Queens English parameter is not solely pure dialogue, you must include a scenario description, and your Sangheili's thoughts. Applications that use the following format in their English section will detract your application.
Private: Hey Elite.
Sangheili: What human?
Your application must actually show story rather than state pure facts. If the faction leader wanted to read facts purely, they would have read the wikipedia instead.
AIR FORCE
First off, you'll need to know the radio transmissions which are displayed in a guide in the Air Force Faction page. Next up, you should probably know how to fly. If your computer lags to the point where WAC may not work correctly, piloting may not be for you. (finish it)
MILITARY POLICE
For Provost, it's advisable that you have a police history, but don't make yourself the head detective or police chief of the city. MPs also need to have a really good reason for joining the UNSC, and more specifically, the Provost Corps. I say that because a lot of people make themselves head detective or the best cop ever, and they say they joined because they're good cops. Cops don't make soldiers. I also see some applications where they skip the UNSC part and go straight to Provost, please, don't do this. Make yourself have a legitimate reason to join the MPs, not, I'm a good fighter. Maybe something along the lines of, I was a cop at home, and wanted to do my old job without leaving the UNSC. For your detainment parameter, don't make it an extremely amazing fist fight, where you do a back flip and dropkick the insubordinate. Show that you know MP protocol and MP equipment. Maybe shoot the guy with bean-bag rounds, or use your stunstick. Then, when you brig the person, show that you know how Provosts handle detainment, give correct punishment severity and length.
Maybe try to research actual provost around the world, and see how they operate. And lastly, don't make your guys Master Chief 2.0. I have seen to many apps where the applicants says, I have killed hundreds of innies and thousands of covvies. NO! You are not a supersoldier, you are a normal marine attempting to join a police force.
OFFICE OF NAVAL INTELLIGENCE A.K.A. ONI
-
MECHANIZED SUPPORT
To be accepted into Mechanized Support, you have to know the basics. The basics include adjusting an artillery piece, firing from an artillery piece, and using basic call outs. Without the call outs, there would be no coordination within the fireteam and the risk of casualties would be high.
When writing your backstory, there should be details which include your interest in what we do.I do not want to see your life rushed through, leaving out critical parts of it. So, you should add in things about anything from artillery to tanks, to emplacements.
SPARTAN IV BRANCH
Research and understand the SPARTAN-IV Augmentation and Training processes. More indepth information can be found at links #1, #2 and #3, but I'll provide an abridged version here: After being recommended to Jun-A226 by their CO, the candidate is screened and interviewed before being offered enlistment in the Spartan branch. They're then sent to Spartan HQ on Mars for three weeks of augmentation and have about a week to recover. They're then sent to Anvil station where they train in War Games for one to three months, and are then assigned to their Spartan Fireteam.
Understand the physical capabilities of Spartans and their equipment - links #4 and #5 are useful resources. This ties in with the above. If you're unsure, ask the faction leader what a Spartan can and can't do.
Focus on impressing the faction leader with your application. Your aims should be to show you understand the above to prove you're capable of playing a Spartan.
Links
#1
#2
#3
#4
#5
WORK IN PROGRESS POST FOR TIPS
ENGINEERS
To be an Engineer, you shouldn't be expected to know everything. Being an engineer is learning on the job. This being said, you don't need to put extensive schooling in your app. It's actually worse if you do, as someone who is extremely trained in college and such will be placed in a higher up division or speciality rather than just in the basic Marine program.
UNSC Combat Engineers are required to understand the basics of how a explosive works. They must understand how it is armed, what causes it to go off, if required, how is it to be defused, and what is the yield of it. Engineers are also required to understand the basics of arming C12. This is usually done by a remote detonator and/or some sort of timer.
Failure to know any of following statements may result in death.
MEDICAL
Corpsman do not need a long history of being in the med business. Remember that you're a recruit, so avoid making yourself overqualified. In fact, it's counter productive to do so since the credentials will leave you unfit for on the field duty, and more for a doctor at a hospital over all. Be humble with the character, and know that you cannot transfer preexisting characters over to the faction.
You will have to learn a lot of real life medical information over time, so you may want to get a head start. Know your tools. Know technical names of drugs. It's not essential, but that will undoubtedly impress any one reading your application to find that you injected a syrette filled with 3ccs of Lidocaine into the brachial artery located within the right arm instead of just 'anesthetic into the man's vein.'
Also, please don't think morphine is for everything. We will also know if you're badly using bio foam, so don't overly rely on it.
Demonstrate absolute complete understanding of how to treat wounds in the faction perimeter, particularly on how to deal with shots to the arm or torso since they're both the most common you'll face in game as well as being the most applicable in terms of procedure to other wounds and injuries. It's the most single important aspect out of the entire application, so avoid as much mistakes as you can. However, do understand that you have to do it a bit differently in game. You will have to be more stream lined and straight to the point with your wound treatment because time will be of the essence, and there will be many, many people to take care of all by yourself.
NAVY
For navy, you have to take the time in your navy application because the Navy is a lot about role playing as basically everything we do, we have to role play it with a /me and /it. When doing your IC Background, go into details of your characters specialization training. If you are going to be a weapons crewman then you need to explain why your character wants to be it. Not that he is "good" at it, anyone can fire an Archer missile.
Take the time to learn some basic navy phrases like starboard, port, stern, bow, bridge, Conn, helm etc. The more you know the better. You also have to know how to operate the other stations, if the navigations crewman dies then you have to be able to fill in his role.
Also show us that you deserve your specialization, the weapons specialization is very popular so you need to show that you -deserve- to be the person manning the weapons or piloting the ship. Most importantly of all, go into detail with your /me's.
Do not do /me fires Archer missile.
Do /me selects Archer missiles, taps his target on the digital display and hits "Fire".
ORBITAL DROP SHOCK TROOPERS A.K.A. ODSTS
An ODST is what special forces refer to as the best of the best. Much like the British SAS in real life. So when you apply for a spot in the ODSTs we want to see do you know how to get in the ODSTs, have you done research, and the most important one, can you show in your application that you belong in the ODSTs. You need to show a professional attitude when dealing with others. Now we don't look for those that are insanely edgy or have met GySgt Edward Buck. We want to see do you know the lore behind ODSTs, do you know how many years you have to be in active service before you can volunteer for ODSTs, how much experience, etc.
Do remember you do have to show us you deserve to be in this faction. Even after you are accepted, you can be removed at any time if others feel you are not deserving of the spot you hold. Like the swords; (Copied for SOS) Understand that because of the limited spots of the faction, the selection process is comparable to scholarship/job applications. The applications with extra detail, care, and overall dedication will shine through the competition and most likely will be accepted over the application that, "Gets the job done."
Do remember that Force Recon and ODSTs are not under the employ of ONI, they are under the employ Naval Special Warfare Command or NavSpecWarCom. These guys handle all the special forces, including the Spartans. So when applying for either of these two do remember that they are not ONI. And when getting any information from wiki's do get your information from halo.wikia.com/wiki/UNSC_Special_Forces.
NavSpecWar is managed by ONI Section Three, so while the faction might not work directly with ONI, at some point, Section Three is reviewing their information in the pipeline.
SWORDS OF SANGHEILIOS
One of the key things to understand is that you are roleplaying as a sangheili. With that in mind, your application must demonstrate that you have done research on sangheili lore and culture. When you are roleplaying as sangheili, you must heavily draw from the sangheili cultural aspect. It may be good to add some Covenant events in your application , but focus on sangheili specifically. Its generally not a good idea to include the other races in because you would then have to do research for them too. You must also demonstrate good English use of vocabulary and grammar, no slangs.
Understand that because of the limited spots of the faction, the selection process is comparable to scholarship/job applications. The applications with extra detail, care, and overall dedication will shine through the competition and most likely will be accepted over the application that, "Gets the job done."
One giant failing point in applications is how applicants include an "awkward transition" on how a Sangheili is able to easily work with humans with little to no explanation. Remember, there was a war between the two races, and much like the humans, Sangheili lost many of their own. Sangheili believe in a strong brotherhood with their race, and you must provide a VERY logical and well thought-out reason IF your Sangheili is easily able to forgive, work with, and not be resentful to the humans IF you choose to make your Sangheili that way. There will no longer be the simple acceptance of "My Sangheili doesn't really hate the humans," as a reason.
When roleplaying a Sangheili, you must be proficient in typing English. Therefore, when you make your application, you must show that you can spell correctly, use a rather complex vocabulary, and be grammatically correct with your sentences. A Sangheili's English has to be impeccable and crisp, no slangs. Applications that are riddled with errors or fail in these qualities will be denied!
The Queens English parameter is not solely pure dialogue, you must include a scenario description, and your Sangheili's thoughts. Applications that use the following format in their English section will detract your application.
Private: Hey Elite.
Sangheili: What human?
Your application must actually show story rather than state pure facts. If the faction leader wanted to read facts purely, they would have read the wikipedia instead.
AIR FORCE
First off, you'll need to know the radio transmissions which are displayed in a guide in the Air Force Faction page. Next up, you should probably know how to fly. If your computer lags to the point where WAC may not work correctly, piloting may not be for you. (finish it)
MILITARY POLICE
For Provost, it's advisable that you have a police history, but don't make yourself the head detective or police chief of the city. MPs also need to have a really good reason for joining the UNSC, and more specifically, the Provost Corps. I say that because a lot of people make themselves head detective or the best cop ever, and they say they joined because they're good cops. Cops don't make soldiers. I also see some applications where they skip the UNSC part and go straight to Provost, please, don't do this. Make yourself have a legitimate reason to join the MPs, not, I'm a good fighter. Maybe something along the lines of, I was a cop at home, and wanted to do my old job without leaving the UNSC. For your detainment parameter, don't make it an extremely amazing fist fight, where you do a back flip and dropkick the insubordinate. Show that you know MP protocol and MP equipment. Maybe shoot the guy with bean-bag rounds, or use your stunstick. Then, when you brig the person, show that you know how Provosts handle detainment, give correct punishment severity and length.
Maybe try to research actual provost around the world, and see how they operate. And lastly, don't make your guys Master Chief 2.0. I have seen to many apps where the applicants says, I have killed hundreds of innies and thousands of covvies. NO! You are not a supersoldier, you are a normal marine attempting to join a police force.
OFFICE OF NAVAL INTELLIGENCE A.K.A. ONI
-
MECHANIZED SUPPORT
To be accepted into Mechanized Support, you have to know the basics. The basics include adjusting an artillery piece, firing from an artillery piece, and using basic call outs. Without the call outs, there would be no coordination within the fireteam and the risk of casualties would be high.
When writing your backstory, there should be details which include your interest in what we do.I do not want to see your life rushed through, leaving out critical parts of it. So, you should add in things about anything from artillery to tanks, to emplacements.
SPARTAN IV BRANCH
Research and understand the SPARTAN-IV Augmentation and Training processes. More indepth information can be found at links #1, #2 and #3, but I'll provide an abridged version here: After being recommended to Jun-A226 by their CO, the candidate is screened and interviewed before being offered enlistment in the Spartan branch. They're then sent to Spartan HQ on Mars for three weeks of augmentation and have about a week to recover. They're then sent to Anvil station where they train in War Games for one to three months, and are then assigned to their Spartan Fireteam.
Understand the physical capabilities of Spartans and their equipment - links #4 and #5 are useful resources. This ties in with the above. If you're unsure, ask the faction leader what a Spartan can and can't do.
Focus on impressing the faction leader with your application. Your aims should be to show you understand the above to prove you're capable of playing a Spartan.
Links
#1
#2
#3
#4
#5
WORK IN PROGRESS POST FOR TIPS