Post by Spartan 970 Field Marshal 'Mil on Apr 9, 2016 18:41:15 GMT
Swords of Sanghelios
From this point on. Swords of Sanghelios characters will have restrictions on how many weapons they may carry on an event. With this thread, I am also laying down how much ammunition can be carried for the more powerful and heavy weapons that characters may have equipped in combat. Now, with these restrictions, I would like to see the power of certain weapons to be respected as well.
For example, if I say a Sangheili with a Fuel Rod Gun can only use two clips, I want to see admins in events to understand that a weapon like the Fuel Rod is a very dangerous and destructive weapon. It should only take a few shots to bring down something like a MBT or Tri-walker. Treat them like the way a Marine's M41 may be treated. They have limited amounts of rockets to fire, so they expect to see /events of their weapons having effect on the targets that they use them on.
In terms of ammunition, I am only putting official limits on the Fuel Rod Gun, Concussion Rifle and Plasma grenades. Ammunition concerning the other weapons I am leaving to the players to be realistic with them.
Fuel Rod Gun: 6 Clips
Concussion Rifle: 8 Magazines
Ranks and Weapons
The following details when certain weapons may be given as flags to Sword characters when they achieve a particular rank. The purpose of listing these is so that faction members can know what to look forward to, as well as giving administrators a guide as to what certain ranks in the Swords are capable of carrying specific weapons.
The following ranks will have the weapons they can use beside the rank name.
Standard Infantry & Zealots
Field Marshal: Needle Rifle, Fuel Rod, Concussion Rifle, Carbine, Energy Sword, Plasma Rifle, Needler
Zealot: Needle Rifle, Fuel Rod, Concussion Rifle, Carbine, Energy Sword, Plasma Rifle, Needler
General: Fuel Rod, Concussion Rifle, Carbine, Energy Sword, Plasma Rifle, Needler
Ultra: Concussion Rifle, Carbine, Energy Sword, Plasma Rifle, Needler
Major: Carbine, Energy Sword, Plasma Rifle, Needler
Minor: Plasma Rifle, Needler
Special Operations
Spec-Ops Officer: Fuel Rod, Concussion Rifle, Carbine, Energy Sword, Plasma Rifle, Needler
Commando: Concussion Rifle, Carbine, Energy Sword, Plasma Rifle, Needler
Spec-Ops: Carbine, Energy Sword, Plasma Rifle, Needler
Spec-Ops Minor: Carbine, Energy Sword, Plasma Rifle, Needler
Shield Values
Standard Infantry & Zealots
Field Marshal: 900
Zealot: 800
General: 700
Ultra: 600
Major: 400
Minor: 200
Special Operations
Spec-Ops Officer: 600
Commando: 500
Spec-Ops: 400
Spec-Ops Minor: 300