Post by Spartan 970 Field Marshal 'Mil on Apr 9, 2016 19:06:39 GMT
To begin, we are not in a immortal position. Sangheili are susceptible to injury like all other players. The rate of these injury may come at a slower rate than marines, however, they are still there and will be handed out.
I am very well aware that if a Sangheili has their blood shed, people perceive it as the end of the Sangheili due to how they charge into combat to seek vengeance on the person who drew their blood. There has been cases that a Sangheili, when working with humans, would be smart to not charge in combat when their blood is drawn, and instead seek cover to regain their shields.
However, realize that their blood is their honor, and therefore when they have their blood drawn, it is a desecration to the Sangheili's honor. A Sangheili is not concerned with the fact that they are bleeding out to die, but they are concerned on how they dishonored themselves, their family, their lineage, and their entire race. Therefore, a Sangheili is more likely to be in a bigger psychological shock than a human would ever be.
Injuries will be handed to SOS players and they can range from physical to psychological. Minor injuries include small battle scars, minor burns, and dents to their armor. Major injuries include large battle scars, missing armor pieces, missing mandibles, missing fingers, one eye blindness, major burns, and desecrations to family crests. A key thing to remember with bullet injuries is that most likely bullets can get stuck within the thick skin of Samgheili, so either self-care or a trip to the medbay will be needed.
The key thing to remember is roleplaying your Sangheili psychologically after receiving their injury. No human medical equipment should be used. You should let most lacerations heal up with thrombocytes naturally. This does not mean a human can't try to heal you up, just realize your Sangheili wont be the most accepting person of it.
People are free to contribute to this thread on what other injuries should be used on a Sangheili. Admins are free to use this as a guide if a Sangheili gets out of line in an event. Sangheili players may use this as a reference on how to roleplay an injury.
I am very well aware that if a Sangheili has their blood shed, people perceive it as the end of the Sangheili due to how they charge into combat to seek vengeance on the person who drew their blood. There has been cases that a Sangheili, when working with humans, would be smart to not charge in combat when their blood is drawn, and instead seek cover to regain their shields.
However, realize that their blood is their honor, and therefore when they have their blood drawn, it is a desecration to the Sangheili's honor. A Sangheili is not concerned with the fact that they are bleeding out to die, but they are concerned on how they dishonored themselves, their family, their lineage, and their entire race. Therefore, a Sangheili is more likely to be in a bigger psychological shock than a human would ever be.
Injuries will be handed to SOS players and they can range from physical to psychological. Minor injuries include small battle scars, minor burns, and dents to their armor. Major injuries include large battle scars, missing armor pieces, missing mandibles, missing fingers, one eye blindness, major burns, and desecrations to family crests. A key thing to remember with bullet injuries is that most likely bullets can get stuck within the thick skin of Samgheili, so either self-care or a trip to the medbay will be needed.
The key thing to remember is roleplaying your Sangheili psychologically after receiving their injury. No human medical equipment should be used. You should let most lacerations heal up with thrombocytes naturally. This does not mean a human can't try to heal you up, just realize your Sangheili wont be the most accepting person of it.
People are free to contribute to this thread on what other injuries should be used on a Sangheili. Admins are free to use this as a guide if a Sangheili gets out of line in an event. Sangheili players may use this as a reference on how to roleplay an injury.